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THESIS & SOURCES / 2026

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The archival PDF and the interactive companion

The thesis PDF is the archival argument, tables, and numbered bibliography. This edition is an interactive reading of the same anonymous P1–P17 sessions. It cites the same works. It is not a substitute, and it is not a second dataset.

Repository verifiedStudy completed · N=17

Download the archival PDF

Works cited

The same numbers as the PDF.

[Th.] · ThesisThe archival argument. Every chapter.

Evidence policy

The same bibliography as the PDF.

Chapter notes use the numbered works from the thesis. Locators such as ch. 4–5 name chapters of that argument.

Read the study

Thesis chapters, on this site

Follow the wake.

Eight interactive chapters. The study chapter is the reading of Chapters 4–5; discussion and future work follow the PDF’s later argument.

Selected bibliography

Works this edition actually cites, in thesis-bibliography order. The full list lives in the PDF.

  1. [Th.]

    Arsh Shah (2026).

    RowSim: Designing and Evaluating Ambient Interaction in Mixed-Reality Rowing.

    Master’s thesis, Dalhousie University, Halifax, NS.

    Thesis PDF

  2. [004]

    Apple Inc. (2024).

    Metal: Documentation and programming guide.

    Apple Developer Documentation.

    Link

  3. [019]

    Virginia Braun and Victoria Clarke (2019).

    Reflecting on reflexive thematic analysis.

    Qualitative Research in Sport, Exercise and Health, 11(4), 589–597.

    doi:10.1080/2159676x.2019.1628806

  4. [022]

    Robert Bridson (2015).

    Fluid Simulation for Computer Graphics.

    CRC Press, 2nd edition.

  5. [031]

    Keenan Crane, Ignacio Llamas, and Sarah Tariq (2007).

    Real-time simulation and rendering of 3D fluids.

    GPU Gems 3, ch. 30. Addison-Wesley.

  6. [040]

    Paul Dourish (2004).

    Where the Action Is: The Foundations of Embodied Interaction.

    MIT Press.

  7. [043]

    Ronald Fedkiw, Jos Stam, and Henrik Wann Jensen (2001).

    Visual simulation of smoke.

    Proceedings of SIGGRAPH 2001. ACM.

    doi:10.1145/383259.383260

  8. [047]

    William W. Gaver, Jacob Beaver, and Steve Benford (2003).

    Ambiguity as a resource for design.

    Proceedings of CHI 2003, pp. 233–240. ACM.

    doi:10.1145/642611.642653

  9. [081]

    Paul Milgram and Fumio Kishino (1994).

    A taxonomy of mixed reality visual displays.

    IEICE Transactions on Information and Systems, E77-D(12), 1321–1329.

  10. [089]

    Heather L. O’Brien, Paul Cairns, and Mark Hall (2018).

    A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form.

    International Journal of Human-Computer Studies, 112, 28–39.

    doi:10.1016/j.ijhcs.2018.01.004

  11. [094]

    Zachary Pousman and John Stasko (2006).

    A taxonomy of ambient information systems: four patterns of design.

    Proceedings of AVI 2006, pp. 67–74.

    doi:10.1145/1133265.1133277

  12. [110]

    Richard M. Smith and Warwick L. Spinks (1995).

    Discriminant analysis of biomechanical differences between novice, good and elite rowers.

    Journal of Sports Sciences, 13(5), 377–385.

    doi:10.1080/02640419508732253

  13. [113]

    Jos Stam (1999).

    Stable fluids.

    Proceedings of SIGGRAPH ’99, pp. 121–128. ACM.

    doi:10.1145/311535.311548

  14. [114]

    Jos Stam (2003).

    Real-time fluid dynamics for games.

    Game Developers Conference (GDC).

  15. [116]

    John Steinhoff and David Underhill (1994).

    Modification of the Euler equations for “vorticity confinement”.

    Physics of Fluids, 6(8), 2738–2744.

    doi:10.1063/1.868164

  16. [127]

    Mark Weiser (1991).

    The computer for the 21st century.

    Scientific American, 265(3), 94–104.

    doi:10.1038/scientificamerican0991-94

  17. [128]

    Mark Weiser and John Seely Brown (1996).

    Designing calm technology.

    Technical report, Xerox PARC.

  18. [130]

    Craig Wisneski, Hiroshi Ishii, Andrew Dahley, Matt Gorbet, Scott Brave, Brygg Ullmer, and Paul Yarin (1998).

    Ambient displays: Turning architectural space into an interface between people and digital information.

    Cooperative Buildings (CoBuild ’98). Springer.

    doi:10.1007/3-540-69706-3_4

  19. [138]

    John Zimmerman, Jodi Forlizzi, and Shelley Evenson (2007).

    Research through design as a method for interaction design research in HCI.

    Proceedings of CHI 2007. ACM.

    doi:10.1145/1240624.1240704