Arsh Shah (2026)
RowSim: Designing and Evaluating Ambient Interaction in Mixed-Reality Rowing.
Master’s thesis, Dalhousie University, Halifax, NS.
THESIS & SOURCES / 2026
The archival PDF and the interactive companion
The thesis PDF is the archival argument, tables, and numbered bibliography. This edition is an interactive reading of the same anonymous P1–P17 sessions. It cites the same works. It is not a substitute, and it is not a second dataset.
Works cited
[Th.] · ThesisThe archival argument. Every chapter.
Evidence policy
Chapter notes use the numbered works from the thesis. Locators such as ch. 4–5 name chapters of that argument.
Read the studyThesis chapters, on this site
Eight interactive chapters. The study chapter is the reading of Chapters 4–5; discussion and future work follow the PDF’s later argument.
Selected bibliography
Works this edition actually cites, in thesis-bibliography order. The full list lives in the PDF.
RowSim: Designing and Evaluating Ambient Interaction in Mixed-Reality Rowing.
Master’s thesis, Dalhousie University, Halifax, NS.
Metal: Documentation and programming guide.
Apple Developer Documentation.
Reflecting on reflexive thematic analysis.
Qualitative Research in Sport, Exercise and Health, 11(4), 589–597.
Fluid Simulation for Computer Graphics.
CRC Press, 2nd edition.
Real-time simulation and rendering of 3D fluids.
GPU Gems 3, ch. 30. Addison-Wesley.
Where the Action Is: The Foundations of Embodied Interaction.
MIT Press.
Visual simulation of smoke.
Proceedings of SIGGRAPH 2001. ACM.
Ambiguity as a resource for design.
Proceedings of CHI 2003, pp. 233–240. ACM.
A taxonomy of mixed reality visual displays.
IEICE Transactions on Information and Systems, E77-D(12), 1321–1329.
A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form.
International Journal of Human-Computer Studies, 112, 28–39.
A taxonomy of ambient information systems: four patterns of design.
Proceedings of AVI 2006, pp. 67–74.
Discriminant analysis of biomechanical differences between novice, good and elite rowers.
Journal of Sports Sciences, 13(5), 377–385.
Stable fluids.
Proceedings of SIGGRAPH ’99, pp. 121–128. ACM.
Real-time fluid dynamics for games.
Game Developers Conference (GDC).
Modification of the Euler equations for “vorticity confinement”.
Physics of Fluids, 6(8), 2738–2744.
The computer for the 21st century.
Scientific American, 265(3), 94–104.
Designing calm technology.
Technical report, Xerox PARC.
Ambient displays: Turning architectural space into an interface between people and digital information.
Cooperative Buildings (CoBuild ’98). Springer.
Research through design as a method for interaction design research in HCI.
Proceedings of CHI 2007. ACM.